This novel sensor and haptic device
used hall effect sensors and a magnetic actuator all suspended above an opposing magnetic base.
This brings that kind of ability right down into the consumer space, so anybody can pick up the haptic device
and start sculpting.
Jones and colleagues explore the efficacy of a haptic device
and a computer simulation in which haptic feedback is provided to students with visual impairments in science classrooms to teach the concepts of heat and pressure that are associated with particle movement.
Artouch was made by using the Microsoft's Kinect sensor that takes in a 3D image of the museum artifact, via a computer that processes the artifact image into a 3D mesh object, and a Haptic device
to provide the user the ability to virtually feel and touch the object.
Besides the products portfolio, the transaction also covers most of Sensablea[euro](tm)s patents related to haptic device
designs, applications and voxel-based modelling.
ScanTrainer's ultrasound simulator uses SensAble Technologies' PHANTOM haptic device
to provide a realistic, touch-enabled training experience, allowing sonography trainees to literally "feel" what they see on the computer screen in order to gain real life scanning experience,Fusion IP said.
The user holds the end-point of the haptic device
in his hand, and can move it around, both in the real and virtual world on the computer screen.
The haptic device
, from SensAble Technologies, pushes back on the patient's hand to deliver specific, quantifiable forces tailored to their condition, and then measures 3D hand movement data.
In order to make the manipulation of the separate objects possible in the virtual reality environment, using a haptic device
like a glove or phantom joy stick, the parts must have draggers and manipulators attached (Krauze, et al.
Other features of the combined haptic technology and a digitized system include remote faculty access to students' virtual instrumentation and student access to video superimposition when using the haptic device
The operator grasps a PHANTOM[TM] haptic device
with each hand to simulate grasping a steering wheel at the 10 o'clock and 2 o'clock positions.
During the random exploration of the virtual object in the haptic device
workspace, the human operator perceives reaction forces and of opposition to its voluntary motion, these can arise for the presence of virtual objects synthesized with base in the methods dedicated for this purpose wherein the main scheme, in many works, is based on the penalty method.