machinima


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machinima

(məˈʃiːnɪmə)
n
the use of real-time 3-D graphics to generate computer animation
References in periodicals archive ?
Moviestorm through machinima, which employs virtual simulation to resemble real-life cases with students of different undergraduate programs.
on a website), a machinima can be viewed on tablets, computers, smartphones, and even televisions, making it easy to use in informal settings and giving the user control over what, when, and how the material is used.
Machinima are animated graphic representations of people, objects, landscapes and architecture that can be reproduced within the structure of computer games, in this case within the virtual world from "Second Life".
Reaching a vast audience through tailored video and gaming content was the topic for Chad Gutstein, CEO of Machinima who highlighted that their most valued content was when viewers felt they had a connection to the creation of it.
After having invested over $40 million in the digital network, Warner Bros, is negotiating the purchase of Machinima.
Recently, the FTC brought an action against Machinima, an online entertainment network, for failing to disclose that its influencers were being paid to produce and upload videos endorsing Microsoft's Xbox One system.
The authors focus on the authenticity and genuine aesthetic of collaborative media which is often associated with do-it-yourself (DIY) media movements, such as Machinima, fan fiction and mashup production.
Machinima has entered into a commercial relationship with TuneSat to utilize TuneSat's monitoring technology to better identify and monitor the audio in the content created by its talent network, the company said.
The online retailer is off to a decent start: Gaming-centric shop Machinima has signed on as a partner, as well as fashion-centric outfit StyleHaul.
OtherDigiTour investors include producer-entrepreneur-host Ryan Seacrest; Advance Publications, parent of Conde Nast Publications; talent manager Guy Oseary; Machinima co-founder Allen DeDebovoise; and Ben Silverman, founder and CEO of Electus.
Twelve chapters are: an aesthetics of digital virtual environments; painting Machinima in Second Life; spacing and displacing as artistic enquiry; digital steps of protest, reenactment, and networked interaction; creating a framework to analyse the perception of selfhood in artistic practice within Second Life; appearance, absence, art; found objects, bought selves; moving islands [rafts]; meta_body; ofollow me, comrades in flight, into the depths
Machinima, the gaming and fandom aimed video network, rebranded late previous year and launched new tools for makers.