rasterize

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rasterize

(ˈræstəˌraɪz) or

rasterise

vb (tr)
to convert into pixels for screen output; convert into a raster image
Collins English Dictionary – Complete and Unabridged, 12th Edition 2014 © HarperCollins Publishers 1991, 1994, 1998, 2000, 2003, 2006, 2007, 2009, 2011, 2014
ThesaurusAntonymsRelated WordsSynonymsLegend:
Verb1.rasterize - convert (an image) into pixels
computer science, computing - the branch of engineering science that studies (with the aid of computers) computable processes and structures
convert - change the nature, purpose, or function of something; "convert lead into gold"; "convert hotels into jails"; "convert slaves to laborers"
Based on WordNet 3.0, Farlex clipart collection. © 2003-2012 Princeton University, Farlex Inc.
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References in periodicals archive
Jensen Huang's keynote shared quite a few similarities with his Gamescom 2018 address, it started off with him revisiting the graphics revolution seen in the past 15 years and how it was primarily focused on rasterization in the past and the shift towards more real time processing.
These two engines - along with more powerful compute for simulation and enhanced rasterization - usher in a new generation of hybrid rendering to address the $250 billion visual effects industry.
The charging demand is divided using rasterization and Voronoi diagram in order to enhance calculation efficiency.
I've not had a chance to dig into RTX much, but ray tracing is a topic we've covered in the past at ET -- and in the past, the messaging from Nvidia, AMD, and others in the graphics space was that the chances of seeing native support for ray tracing engines or for ray tracing to replace rasterization were fairly small.
The base of the twin idea starts with grey dyes testing and accompanying rasterization with small line screens [8].
• Make Dgn exporter respects '[TypeOfEntities]' rasterization property
It starts from geometric correction, digitization of the re-sampled maps to form the vector layers, then rasterization for all the factors and constraint was performed.
It covers various topics including representing real numbers, vectors and points, linear transformations and matrices, affine transformations, orientation representation, interpolation, viewing and projection, geometry and programmable shading, lighting, rasterization, random numbers, intersection testing, and rigid-body dynamics.
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