antialiasing


Also found in: Thesaurus, Encyclopedia.

an·ti·a·li·as·ing

 (ăn′tē-ā′lē-ə-sĭng, -āl′yə-, ăn′tī-)
n.
In computer graphics, the process of removing or reducing the jagged distortions in curves and diagonal lines so that the lines appear smooth or smoother.

an•ti•a•li•as•ing

(ˌæn tiˈeɪ li ə sɪŋ, ˌæn taɪ-)
n.
a technique for smoothing out jaggies in graphical computer output.
[1990–95]
ThesaurusAntonymsRelated WordsSynonymsLegend:
Noun1.antialiasing - (computer graphics) a technique that is used to smooth jagged distortions in curves and diagonal lines so they appear smootherantialiasing - (computer graphics) a technique that is used to smooth jagged distortions in curves and diagonal lines so they appear smoother
computer graphics - the pictorial representation and manipulation of data by a computer
technique - a practical method or art applied to some particular task
Translations
anticrènelage
References in periodicals archive ?
Whether you re taking on the brutal life of a Pirate Assassin, the underworld of Gotham City, or taking on global terrorists, you need DirectX 11 tessellation, HBAO+, and NVIDIAA TX antialiasing for stunning graphics, as well as NVIDIA PhysXA for a hyper-realistic experience.
The works are divided into sections covering geometry manipulation, rendering, global illumination effects, shadows, 3D engine design, and GPGPU, and individual essays address topics such as geometric antialiasing methods, volumetric real-time water and foam rendering, screen-space bent cones, depth rejected gobo shadows, and directionally adaptive edge filtering using DirectX 11.
To improve accuracy and reject noise, the module offers antialiasing and digital filters per channel.
of Technology, Sydney) describes how to write a ray tracer step-by-step, starting with design and programming and some essential mathematics and theoretical foundations, moving to such details as antialiasing, sampling techniques, mapping samples to a disk or a hemisphere, perspective viewing and developing a practical viewing system, nonlinear projections, stereoscopy, lights and materials, specular reflection, shadows, ambient occlusion, area lights, ray-object interconnections, affine transformations, transforming objects, regular grids, triangle meshes, mirror reflections, global illumination, simple and realistic transparency, texture mapping, procedural textures and noise-based textures.
Crank up their image quality with 32x antialiasing and 16x anisotropic filtering
The GeForce 7800 GTX also includes new image quality features such as transparency supersampling and multisample antialiasing, which enhances visual quality by removing jagged edges from 3D images, minimizing aliasing, and high dynamic range (HDR) lighting support for delivering next-generation lighting and shadowing effects.
Automatic features such as auto sizing, antialiasing, and numerous automatic connectors add to the uniform look of your charts and diagrams.
0 engine with second-generation pixel shaders; NVIDIA UltraShadow technology for accelerated rendering of lighting and shadows; and NVIDIA Intellisample HCT for unprecedented anisotropic filtering and antialiasing, all of which enables unmatched image quality across all 3D applications.
Other features that have been included are the nView Display Technology, Lightspeed memory Architecture II, Accuview Antialiasing technology and TV-out/VGA ports.
0 API enables access to four simultaneous render targets, the ability to apply antialiasing to render targets and provides more varied internal data types for render buffers such as floating point color targets.
Now hot, new, graphics-intensive titles, such as Call of Duty 4, Company of Heroes Opposing Fronts, Enemy Territory: Quake Wars, and Unreal Tournament 3, can be played at the highest resolution possible, with all the graphics settings cranked to the max, and antialiasing applied for the first time.
The shading texts reviews the basics of the guide and offers chapters on the shading languages built-in functions, shader development, stored and procedural texture shaders, lighting, shadows, surface characteristics, noise, animation, antialiasing procedural textures, non-photorealisitic shaders, shaders for imaging, and language comparison.