exergaming


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exergaming

(ˈɛksəˌɡeɪmɪŋ)
n
(Other Non-sporting Hobbies) the playing of video games that require rigorous physical exercise and are intended as a work-out, such as those in which players race a virtual bicycle on-screen by pedalling a simulator resembling an exercise bike
[C21: from exercise + gaming]
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References in periodicals archive ?
Wii Fit, introduced in 2007, is an exergaming video game for the Wii home video game console.
Sarrafzadeh, "User-optimized activity recognition for exergaming," Pervasive and Mobile Computing, vol.
The Impact of a six week exergaming curriculum on balance with grade three school children using the Wii FIT (TM).
Executive function and self-regulated exergaming adherence among older adults," Frontiers in human neuroscience, vol.
with Distinction DOCTOR OF PHILOSOPHY Thomas Robert McBain, Development and evaluation of a high-intensity exergaming intervention for men from a socially deprived region of the UK School of Science & Engineering BACHELOR OF ENGINEERING TECHNOLOGY IN PETROLEUM AND GAS ENGINEERING Scott Wilson-Dukes CEREMONY 6 (2.
The concept of exergaming combines various fitness and rehabilitation equipment (treadmill, exercise bike, etc) with virtual and video environments, sports applications and advanced motion control.
Burges WD, Adams J, Azevedo LB, Haighton C, 2016, Promoting physical activity with a school-based dance mat exergaming intervention: qualitative findings from a natural experiment, BMC Public Health 16:609 [pubmed]
2010) Effects of a wobble board-based therapeutic exergaming system for balance training on dynamic postural stability and intrinsic motivation levels.
Other researchers have also examined the physiological changes that occur when individuals without disabilities engaged in exergaming and have concluded that many of the changes (e.
The effects of exergaming on physical activity among inactive children in a physical education classroom.