hypermedia


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hy·per·me·di·a

 (hī′pər-mē′dē-ə)
n. (used with a sing. or pl. verb)
A collection of files existing in various digital media, such as text, graphic images, and audio and video recordings, that are connected together by hyperlinks.

hypermedia

(ˈhaɪpəˌmiːdɪə)
n
(Computer Science) computer software and hardware that allows users to interact with text, graphics, sound, and video, each of which can be accessed from within any of the others. Compare hypertext

hy•per•me•di•a

(ˈhaɪ pərˌmi di ə)
n.
(usu. with a sing. v.) a system in which various forms of information, as data, text, graphics, video, and audio, are linked together by a hypertext program.
[1985–90]
ThesaurusAntonymsRelated WordsSynonymsLegend:
Noun1.hypermedia - a multimedia system in which related items of information are connected and can be presented together
multimedia, multimedia system - transmission that combine media of communication (text and graphics and sound etc.)
object-oriented database management system - a database management system designed to manage an object-oriented database
References in periodicals archive ?
HyperMedia is one of the leading retail-focused out-of-home advertising companies, which delivers an unrivaled variety of advertising media across the UAE, Saudi Arabia and the Levant.
Among her topics are literary translation: conceptualizing and practices, translation as heuristics and hermeneutics, interpretation as translation: case studies, rhetoric in translation, translation and online new media (hypermedia), case studies in translation-based hypermedia interpretation, and pedagogical implications.
Thus, the terms of hypertext and hypermedia are often used interchangeably (Akyel & Ergetin, 2009).
HYPERMEDIA will investigate the handling and delivery of continuous multimedia (audiovisual) material in a hypermedia service environment.
Specialist in-store media and shopper marketing agency, Hypermedia, has employed a new line of advertising material within selected supermarkets that it says is likely to change the advertising game in New Zealand forever.
Intended for system architects and web application developers this volume on hypermedia and the development of robust standards for networked data and information transfers provides a detailed analysis of hypermedia methods and explores the ways in which popular programming technologies designed for ease of use and speed actually work to reduce the efficiency of web hypermedia.
The domain of traditional hypermedia is revolutionized by the arrival of the concept of adaptation.
Quality and communicability for interactive hypermedia systems; concepts and practices for design.
According to Dabbagh and Kitsantas (2004), WBPT can be classified into four broad categories: (1) content creation and delivery tools, (2) collaborative and communication tools, (3) administrative tools, and (4) hypermedia tools.
June 26-30, 2006 World Conference on Educational Multimedia, Hypermedia & Telecommunications Association for the Advancement of Computing in Education (www.
We collected think-aloud and posttest data from 60 undergraduates to examine whether they used different proportions of self-regulated learning (SRL) variables in two related learning tasks about science topics while using a hypermedia environment.