That's the central concept of RCVR (pronounced "receiver"): Aliens have been feeding humankind information that jump-started the technological revolution, acting through specially chosen subjects called RCVRs.
With studio support wrapped up, he next approached Motorola, knowing that RCVR was a perfect vehicle to pair with branding from tech companies.
Van Eyssen went from writing RCVR in July 2011 to putting it on the market in mid-September.
With RCVR, van Eyssen was finally able to create the interactive, immersive world he was interested in.
That's how RCVR was born--by waiting long enough for the technology and the audience to arrive, so that I could take all those ideas that were over a decade old and make them absolutely new, because in a way, for me, this was virgin territory," says van Eyssen.
RCVR doesn't use interactivity as a kind of pick-your-own-adventure story, but as a way to create a world around the videos that make up the series.
They'll also learn that real-world brands, in the RCVR world, benefited from alien technology--real-world brands such as show sponsor Motorola.