role-playing


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Related to role-playing: Role-playing games

role-play·ing

(rōl′plā′ĭng)
n.
The acting out of a behavioral role or assumed character, as in therapy or education to expand awareness of differing points of view, or in certain games.

role-playing

n
(Psychology) psychol activity in which a person imitates, consciously or unconsciously, a role uncharacteristic of himself or herself. See also psychodrama

role′-play`ing



n.
1. modification of one's behavior to accord with a desired personal image, as to impress others or conform to a particular environment.
2. a method of psychotherapy aimed at changing attitudes and behavior, in which participants act out designated roles relevant to real-life situations.
[1940–45]
role′-play`, v.t., v.i.
References in periodicals archive ?
These typically consist of things like "properly steered" volunteer work, and the numerous subgenres and subcultures of science fiction, fantasy, role-playing games (such as Dungeons and Dragons), trading-card games (such as Magic: The Gathering), videogames, and so forth.
Follow up with role-playing to expand your staff's general knowledge in each OSHA safety and health area.
In the Fall, the all-new Mega Mission Helmet takes the role-playing action to an entirely new level by adding online interactivity for the very first time.
Robotech: The Shadow Chronicles Role-Playing Game is a comprehensive sourcebook for creating role-playing adventures in the world of Robotech, a popular and complex Japanese science fiction animated series about alien invasions of Earth.
Patent regarding specific e-Commerce processes for online Role-Playing games.
The potential pitfalls of using role-playing in the history classroom are discussed, as well as the reasons for its success.
Role-playing has become one of the most frequently used training tools employed by law enforcement agencies.
Instead of providing another annoying racer or a bug-ridden shoot-'em-up (as was the case with past ``Star Wars'' game titles), ``Knights'' gives players an all-encompassing role-playing experience.
First Expansion for Blizzard Entertainment([R])'s Massively Multiplayer Online Role-Playing Game Launches in Multiple Regions
Because of their advantages, MOOs have been used for educational purposes, such as collaborative problem-solving, discussion, role-playing, and virtual tour.
But unlike role-playing board games such as the popular Dungeons & Dragons, live-action vampire games require players to act out their parts.
Second, Daggerfall mirrors the complete freedom of a traditional pen and paper role-playing environment in a way that no computer game has ever done before.