References in periodicals archive ?
Thra is right up there with the top five fantasy worlds that an audience feels it knows.
Thus, in the context of heterotopian fantasy worlds, it makes sense to expand upon Mendlesohn's definition of portal fantasy.
Mr Heller said he thought Wodehouse created serious fantasy worlds with precision and discipline which were easy to enter and enjoy.
Three stories in this collection haven ever seen print before, while the others form a compellingly rich set of adventures and insights that will attract readers of action-packed urban adventure surrounding inhabitants of fantasy worlds. Highly recommended as a powerful gathering that requires no prior familiarity with Correa in order to prove compelling.
Set in an inclusive fantasy world where queer heroes face down fears, triumph over adversity, and spread their sickening radiance wherever they go, Queens of Adventure welcomes listeners who may have felt excluded or overlooked in other fantasy worlds.
Readers who enjoy fantasy worlds of battling empires, magical characters of worthy and wicked causes, and medieval settings of empires will easily delve into this fast-paced first installment of The Witchlands.
By understanding the scientific foundation of the world around us and how different elements interact, we are better equipped to both address real life problems and create our own fantasy worlds with real or imagined elements.
The Ed Greenwood Group (TEGG) will focus on publishing titles that are about newly created fantasy worlds , along with games and art.
In fact, the real and fantasy worlds become so interwoven that the children begin to believe that they are the characters in the story.
Ito plans to continue painting and is currently challenging herself with an extensive piece that depicts a new scene in her theme of children's fantasy worlds. Upon its completion, she plans to exhibit the artwork in Beijing and New York next year.
To British audiences, the Bolshoi Ballet's current version of Swan Lake is unfamiliar - a mish-mash of real and fantasy worlds, a mini-flock of black swans, a court jester, beefed-up roles for Prince Siegfried and the ballet's baddie, no happy ending and only one interval.
Gosney's Beyond Reality: A Guide To Alternate Reality Gaming (159200737, $29.99) narrows the focus to alternate reality games, which ask players to ignore the usual barriers between real and fantasy worlds to use web sites, TV ads, and game-generated phone calls as clues to uncovering the game's mystery.