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1. The quality or condition of being determinate.
2. The condition of being determined or characterized.


1. the quality of being defined or fixed
2. the condition of being predicted or deduced


(dɪˈtɜr mə nə si)

1. the quality of being determinate.
2. the condition of being determined.


the state of being determinate; the quality of being certain or precise.
See also: Knowledge
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References in periodicals archive ?
Then you have to play an infinite game of 'get people to keep their voices down and/or leave your apartment at an appropriate hour'.
Instead, you have to play an infinite game where the goal is to keep playing.
Specific topics include a survey of Kalton's work, twisted dualities in Banach space theory, complexity and homogeneity in Banach spaces, conditions for stochastic integrability in UMD Banach spaces, a new infinite game for Banach spaces with applications, greedy approximation in Banach spaces, Kolmogorov numbers of matrix transformations, a general Baker super-stability criterion for the D'Alembert functional equation, aspects of probabilistic Littlewood-Paley theory, properties related to the Dauavet property, perturbations of ideal complements and asymptotically transitive Banach spaces.
Sustainability, ensuring the future of life on earth, is an infinite game, the endless expression of generosity on behalf of all.
Carse's apt phrase, an infinite game, more like dancing than football.
Remember that the infinite game need not last an infinitely long time, but the last play of the stage game is never known beforehand.
Infinite Game Publishing, publisher of such online gaming titles as MechWarrior Online and Sins of a Dark Age, looked to Cogeco Data Services to optimize their IT infrastructure.
Developed by Piranha Games and published by Infinite Game Publishing, MechWarror Online is the premium online successor to the best-selling MechWarrior franchise.
Infinite Games is a four-novel series about Marshlanders who seek harmony with the Earth and each other.
Other chapters include the definition of a "game," two-person zero-sum games, linear programing, infinite games, multistage games, games with incomplete information, utility theory, two-person general-sum games, two-person cooperative games, n-person games, stable sets, indices of power, the bargaining set and related concepts, nonatomic games, games without side payments, and spatial games.
The second experience that influenced me was when I read Finite and Infinite Games by James P.