netherworld

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neth·er·world

also nether world (nĕth′ər-wûrld′)
n.
1. The world of the dead.
2. A situtation in which one's status is uncertain, marginal, or undefined: "He was caught in the netherworld between the lowest levels of minor league baseball and the highest level of amateur play" (Tim Wakefield with Tony Massarotti). "She grew up in a kind of a class netherworld, not quite her father's daughter, not quite a servant" (Nina Sovich).
3. The part of society engaged in crime and vice: "Once they found themselves on the streets, they fell very quickly into the criminal netherworld" (Anne Applebaum).

neth′er·world′ly adj.
ThesaurusAntonymsRelated WordsSynonymsLegend:
Noun1.netherworld - (religion) the world of the deadnetherworld - (religion) the world of the dead; "No one goes to Hades with all his immense wealth"-Theognis
fictitious place, imaginary place, mythical place - a place that exists only in imagination; a place said to exist in fictional or religious writings
faith, religion, religious belief - a strong belief in a supernatural power or powers that control human destiny; "he lost his faith but not his morality"
Acheron, River Acheron - (Greek mythology) a river in Hades across which the souls of the dead were carried by Charon
Cocytus, River Cocytus - (Greek mythology) a river in Hades that was said to be a tributary of the Acheron
Lethe, River Lethe - (Greek mythology) a river in Hades; the souls of the dead had to drink from it, which made them forget all they had done and suffered when they were alive
River Styx, Styx - (Greek mythology) a river in Hades across which Charon carried dead souls

netherworld

nether world
noun hell, underworld, Hades, nether regions, infernal regions, Avernus magic spells which ensured the dead safe passage though the netherworld to paradise
Translations

netherworld

n (liter)Unterwelt f
References in periodicals archive ?
0121 622 8250 MUSIC Emily Portman Emily won the BBC Radio Two Folk Award for Best Original Song in 2013, an accolade which reflects her power to conjure darkly surreal netherworlds where folklore and myth collide with urban landscapes.
They cover Quranic netherworlds, hell in early and medieval Islam, theological and mystical aspects, and varieties of hell in Islamic traditions.
There haven't been a lot of story details released, though what is known about the game's story is that it will center on a young demon named Killia and his army of demon rebels as they seek revenge on the evil overlord Void Dark who seeks to enslave the Netherworlds.
As much as Lozek's washy, wavy areas of paint define distressed surfaces, they also suggest atmospheric voids, as if the walls and ceiling were windows onto luminous, ethereal netherworlds, or screens onto which the young men, lost in thought, project their states of mind.