| 1977: Tandy Corporation released the TRS-80
, one of the first personal computers available to the consumer market.
August 3, 1977--RadioShack introduces its first home computer, the TRS-80
. One of the first mass-produced home computers, along with the Apple II and Commodore machines, the TRS-80
featured a full QWERTY keyboard and an internal BASIC interpreter and shipped with 4KB of RAM at a time when many computers came with just 1KB; it could be upgraded to as much as 48KB.
Therefore, next month I will end-of-life my trusty TRS-80
From the late 1970s to the early 1990s, the recognition of the personal computing market saw early computers like the Radio Shack TRS-80
and Commodore 64 transition into more widespread PC platforms like the Apple Macintosh and Windows-powered PCs.
Three bands, then dive back into the press room, tap out breathless copy on my budget Tandy TRS-80
- Radio Shack, no less - and attach it to a standard BT phone, using the twin suction pads of a hefty modem.
In 1977, the chain started selling the TRS-80
, known affectionately by its users as the ''Trash 80,'' making the RadioShack as important in microcomputers as IBM or Apple.
"For me, a Tandy Radio Shack TRS-80
computer started it all," he said.
Gradually, guests would be reintroduced to the online world via TRS-80
computers, dial-up modems, walled gardens such as Prodigy or Compuserve, simple electronic games including Pong, and limited-function cellphones the size of bricks.
But what exactly does 4K mean (aside from the stock memory in a Radio Shack TRS-80
, for the aging geeks like me in the audience)?
The otherwise-unsuccessful Wang 1200 (1971) broke new ground between typewriters and mainframes; WordStar for the TRS-80
(1979) put word processing onto personal computers, forever shifting responsibility for expressing oneself from a scribe or secretary to one's very own fingers.
My first personal computer, in the early 1980s, was a Radio Shack TRS-80
. Despite its incredibly constrained hardware, it provided one of my favorite games, in a genre then referred to as interactive fiction.