zero-sum game

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zero-sum game

n.
A situation in which a gain by one person or side must be matched by a loss by another person or side: "It's not a zero-sum game in which either youth or pensioners must lose" (Earl W. Foell).

zero-sum game

n
(Mathematics) (in game theory) a contest in which one person's loss is equal to the other person's gain
ThesaurusAntonymsRelated WordsSynonymsLegend:
Noun1.zero-sum game - a game in which the total of all the gains and losses is zero
game - a contest with rules to determine a winner; "you need four people to play this game"
game theory, theory of games - (economics) a theory of competition stated in terms of gains and losses among opposing players
References in periodicals archive ?
Qamar Javed Bajwa rightly said that Pakistan wants peace and integration in the region as it does not believe in zero-sum games.
Qamar Javed Bajwa rightly said that Pakistan wants peace and integration in the region as it does not believe in zero-sum games. Talking to the business community, the veteran business leader said that the COAS has also pointed out that the countries cannot develop individually, it is the region which develops which indicates his desire for regional peace and prosperity.
That's the defining feature of populism, zero-sum games. Left unchecked, rampant populism will, without exception, result in situations where the gain of one party is at the loss of the other, which paradoxically sounds a lot like the Hobbesian state of nature where men were to ensure their survival against the survival of others.
The most significant aspect of these faint though hopeful signals may be the dawning of a realization that the age of bloc politics and zero-sum games may be coming to an end.
Some of the RFRA claims that will undoubtedly follow Hobby Lobby will involve zero-sum games. Game theorists define a zero-sum game as "an endeavor in which the net result is zero.
Their topics include small-noise large-time asymptotics for the normalized Feynman-Kac semigroups, the time-optimal control of wafer stage positioning using simplified models, the one-dimensional singular calculus of variations in infinite horizon and applications, state and time transformations of infinite horizon optimal control problems, and turnpike theory for dynamic zero-sum games. ([umlaut] Ringgold, Inc., Portland, OR)
Other chapters include the definition of a "game," two-person zero-sum games, linear programing, infinite games, multistage games, games with incomplete information, utility theory, two-person general-sum games, two-person cooperative games, n-person games, stable sets, indices of power, the bargaining set and related concepts, nonatomic games, games without side payments, and spatial games.