video gaming

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video gaming

n.
1. Gambling by means of interactive games of chance played on a video screen.
2. The playing of video games.
American Heritage® Dictionary of the English Language, Fifth Edition. Copyright © 2016 by Houghton Mifflin Harcourt Publishing Company. Published by Houghton Mifflin Harcourt Publishing Company. All rights reserved.
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The dangers of video gaming can be summarized into one word: addiction.
In one study it was shown that video gaming improves children's problem solving skill, ability to sustain attention, pro-social behavior and certain non-cognitive tasks.
Kishan, who had dreamt of becoming an astronaut, had in fact elevated the gaming industry to new heights making Geekay a signature name in video gaming industry.
Part of the "Studies in Gaming" series, Video Gaming in Science Fiction: A Critical Study is a scholarly scrutiny of how video gaming and gaming culture have been incorporated into works of literary science fiction since the 1970's.
VanEck has launched VanEck Vectors Video Gaming and eSports ETF.
This study employs video gaming theory as a lens for understanding how science fiction authors depict video gaming.
As Kocurek (2015) writes, "the early years of video gaming have much to teach us about the development of gaming as public culture" (p.
M2 EQUITYBITES-July 31, 2018-Enthusiast Gaming Acquires Online Video Gaming Magazine The Escapist
International Game Technology PLC announced that its subsidiary, IGT Global Solutions Corporation, signed a 9.5-year contract extension to provide a video gaming monitoring system upgrade for the Video Gaming Division of the Louisiana State Police's Department of Public Safety and Corrections video gaming program.
Parents who do not take the time to be informed about their child's video gaming will see that this new disorder exists and will likely jump to self-diagnosing their kids.
In a newly released disease classification manual, WHO said that compulsive video gaming now qualifies as a mental health condition affecting about three percent of video gamers.
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