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The culture arising from the use of computer networks, as for communication, entertainment, work, and business.
American Heritage® Dictionary of the English Language, Fifth Edition. Copyright © 2016 by Houghton Mifflin Harcourt Publishing Company. Published by Houghton Mifflin Harcourt Publishing Company. All rights reserved.
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Noun1.cyberculture - the culture that emerges from the use of computers for communication and entertainment and business
culture - the attitudes and behavior that are characteristic of a particular social group or organization; "the developing drug culture"; "the reason that the agency is doomed to inaction has something to do with the FBI culture"
Based on WordNet 3.0, Farlex clipart collection. © 2003-2012 Princeton University, Farlex Inc.
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Cyberculture, violence, ethics, social participation, public and private relations and strategies of political regulation in different territories are explored here.
In doing so, it creates a cyberculture in which a broad, transnational coalition of groups can congregate and mobilize under a shared mentality and worldview.
From counterculture to cyberculture: Stewart Brand, the Whole Earth network, and the rise of digital utopianism.
Cyberculture is propped up by the institutional pillars ingrained into the social fabric.
This is called cyberculture, which shows social conditions associated with quickness, efficiency and enjoyment.
The Friendly Orange Glow: The Untold Story of the PLATO System and the Dawn of Cyberculture
The book also illustrates how new forms of communication inculcate age-old traditional forms of communications into Africa's cyberculture while complicating notions of identity, dependency, and the digital divide gap.
"From Counterculture to Cyberculture" took its title from Fred Turner's influential 2006 book, which demonstrated the unexpected symbiosis between the Bay Area counterculture of the 1960s and the computer industry that emerged in nearby Silicon Valley over the same decade.
Further, Narratopedia provides a space to discuss current research in cyberculture, new narrative forms, and the impact of technologies in education, among other activities.