danger close

danger close

In close air support, artillery, mortar, and naval gunfire support fires, it is the term included in the method of engagement segment of a call for fire which indicates that friendly forces are within close proximity of the target. The close proximity distance is determined by the weapon and munition fired. See also call for fire; final protective fire.
References in classic literature ?
"But, master, wouldn't you do well to take some rest yourself, as there's no danger close on us just now?" insisted poor Joe.
The story appears in his book To the Danger Close and was featured some years ago in this magazine.
The first chance of the game fell for the visitors when James Pearson sent a header towards goal but United's Thomas Allan cleared the danger close to the line.
Another of his qualities is his ability to lose his man, a factor that makes him a danger close to the opponents' area.
In 1916, "danger close"-type fire restrictions were 200 yards from friendly troops, resulting in Australian forces frequently having to abandon their frontline trenches during pre-assault bombardments.
Case directed six more "danger close" strikes, which means friendly forces are within range of being harmed by incoming ordnance, and then realized he needed to link with the lead element to see the entrenched enemy position.
Tiger 01 was in a "danger close" situation, meaning that his own position was in danger of being struck if the bombs were even slightly off the target.
IN an effort to put some distance between itself and the all-conquering Call of Duty series, developer Danger Close is stressing Warfighter's authentic combat.
America: Danger Close! offers guidance to every church leader in America.
Beyond this instance, a well-weaponeered "danger close" shot can end with a friendly casualty--the risk we accept with danger close.
Interestingly the game is split between two developers with the singleplayer campaign developed by Danger Close and multiplayer by Dice.
Interestingly, development of the game has been split between Danger Close, who have created the single player experience, and DICE, the team behind the absorbing Battlefield: Bad Company 2.