demoscene


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demoscene

(ˈdɛməʊˌsiːn)
n
(Computer Science) a computer art subculture whose members produce non-interactive multimedia presentations in order to compete artistically
[C20: from demo(nstration) + scene]
References in periodicals archive ?
This also lead to a sub-culture within the modding sub-culture (a sub-sub-culture?): demoscene. Basically, the creators used game assets to create stuff.
More info: aDemobit 2018Binarium, Stare Grunty, Bratislava-Karlova Ves, February 2 - 4The computer art festival lasts for three days and is filled with competitions, lectures, live performances, and even a demoshow - presenting the very best that demoscene has brought in the past.
This concept is used today, for example, for entertainment in the so-called Demoscene [17-19].
Crack intros are often mentioned as predecessors of computer demos (e.g., Carlsson, 2009; Reunanen, 2010; Tasajarvi, Stamnes, & Schustin, 2004), but few researchers go further than that, except for Polgar (2005), who provides a peek into the history of crackers and their intros, Botz (2011) who discusses them from an artistic perspective, and Reunanen (2014) who questions the canonical story about the origins of the demoscene. "Illegal Guys" by Wasiak (2012) is one of the few scholarly works on the roots of the European warez/cracker scene in the mid-1980s.