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Noun1.militainment - entertainment with military themes in which the Department of Defense is celebrated
entertainment, amusement - an activity that is diverting and that holds the attention
armed forces, armed services, military, military machine, war machine - the military forces of a nation; "their military is the largest in the region"; "the military machine is the same one we faced in 1991 but now it is weaker"
Based on WordNet 3.0, Farlex clipart collection. © 2003-2012 Princeton University, Farlex Inc.
References in periodicals archive ?
Fast forward and it was the 1991 Gulf War that catapulted CNN to international viewership as what looked like constant real time militainment of dramatic footage and narratives kept people glued to their television sets.
This symbiotic relationship produces a brand of "militainment" characterized by whitewashed representations of war that make it palatable--and even desirable--to mainstream audiences (see Roger Stahl's Militainment, Inc.: War, Media, and Popular Culture for a more thorough treatment of the "militainment" phenomenon).
military power (as DOD-Hollywood co-produced militainment) and cultural power (as a national and global relay for U.S.
For example, war results from a political conflict which, if presented in an entertaining form, we can described as either militainment or politainment or even infotainment depending on the way a news report frames the story.
Rather, they're one answer to what photography might be when, as today, we're routinely manipulated into a state of nervous tension by images--on the news, for example--and then confusingly reassured that the fighting isn't real (by the expanding realm of military-themed entertainment dubbed "militainment").
The game play of First to Fight is a synthesis of high-tech militainment and Marine Corps glorification.
"I felt that we had moved into a post-journalism era where packaging and 'militainment' prevailed," says Schechter, who narrates his film, "WMD."
In the introduction Crogan rightly looks to significant entries in the field of game studies and militarized culture in the form of Dyer-Witheford and de Peuter's (2009) Games of Empire: Global Capitalism and Video Games and Stahl's Militainment, Inc.: War, Media, and Popular Culture (2010).