nonplayer

nonplayer

(ˌnɒnˈpleɪə)
n
a person that is not playing
Collins English Dictionary – Complete and Unabridged, 12th Edition 2014 © HarperCollins Publishers 1991, 1994, 1998, 2000, 2003, 2006, 2007, 2009, 2011, 2014
References in periodicals archive ?
Characters were coded in the following categories as appropriate: queer men/queer women (only in reference to sexuality); sexuality (denoting explicit and implicit representation); gender and sex (denoting explicit and implicit representation); character's primary role (background, enemy/villain, nonplayer characters, player characters, and teammates); human or nonhuman; and race (only coded for humans and only if clearly knowable from context clues, otherwise labeled as "indeterminate").
For example, games where nonplayer characters (or environment design) offer hints to solve problems might be useful stepping stones toward contextual query answering; it is not enough to find the right solution, but to identify the relationship between the textual or visual hints and the correct embodied actions.
Initially, NEAT was used to optimize the functioning of G2 nonplayer characters and two suggested challenge factors were investigated by offline trials in G2.
Gerard Depardieu may be a thespic nonplayer these days, but he's clearly found another passion to excite himself about in his new 'eating, traveling and historically-hysterically surprising' show!
Most of the students were computer-generated nonplayer characters programmed to interact with the teacher at a randomly selected sequence.
The BJP with only three states turned out to be a nonplayer.
"For the first time in my coaching career, I made a nonplayer a captain,'' Moreau explained.
"PATENT TROLL" HAS become a ubiquitous term for the nonplayer entities seeking to extort cash from legitimate patent holders.
By interviewing nonplayer characters (NPCs) within the game through the strategic choice of prefabricated questions, and by combining objects to make tools or reveal evidence about the location of an ancient artifact, the user progresses to the end of the narrative.
In the future we hope to include new characters in the game, for example, enemies that compete with the player in some tasks, making the game even more interesting and challenging (i.e., include nonplayer characters).
But when you have nonplayer Nikola Zigic zooming about the course in a buggy with the sole intention of putting his team-mates off, it got that much tougher.