video game

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video game

n.
An electronic game played by manipulating moving figures on a display screen, often designed for play on a special gaming console rather than a personal computer.
American Heritage® Dictionary of the English Language, Fifth Edition. Copyright © 2016 by Houghton Mifflin Harcourt Publishing Company. Published by Houghton Mifflin Harcourt Publishing Company. All rights reserved.

video game

n
(Electronics) any of various games that can be played by using an electronic control to move points of light or graphical symbols on the screen of a visual display unit
Collins English Dictionary – Complete and Unabridged, 12th Edition 2014 © HarperCollins Publishers 1991, 1994, 1998, 2000, 2003, 2006, 2007, 2009, 2011, 2014

vid′eo game`


n.
1. any of various games played on a video screen or television set with a microcomputer.
2. any of various games played on a microchip-controlled device, as a toy or arcade machine.
[1970–75]
Random House Kernerman Webster's College Dictionary, © 2010 K Dictionaries Ltd. Copyright 2005, 1997, 1991 by Random House, Inc. All rights reserved.
ThesaurusAntonymsRelated WordsSynonymsLegend:
Noun1.video game - a game played against a computervideo game - a game played against a computer  
game - an amusement or pastime; "they played word games"; "he thought of his painting as a game that filled his empty time"; "his life was all fun and games"
virtual reality - a hypothetical three-dimensional visual world created by a computer; user wears special goggles and fiber optic gloves etc., and can enter and move about in this world and interact with objects as if inside it
Based on WordNet 3.0, Farlex clipart collection. © 2003-2012 Princeton University, Farlex Inc.
Translations
počítačová hravideohra
videoludo
videojuegojuego de video
videopeli
jeu vidéojeux vidéo
משחק מחשב
videojáték
テレビゲームビデオゲーム
비디오 게임
ludus electronicusludus visualis
video žaidimai
videospelvideospelletje
video gamevideojogo
joc video
bilgisayar oyunları

video game

nvideogioco
Collins Italian Dictionary 1st Edition © HarperCollins Publishers 1995
References in periodicals archive ?
While on the one hand, these shootings speak volumes about the incapability of Donald Trump's Republican Party to enact strict gun laws, their naive claim to cite these shootings as a result of video games has been profoundly disappointing, as it reflects their apparent reluctance to address real concerns.
In the wake of the recent mass shootings in El Paso and Dayton, Donald Trump and many other Republicans have pinned blame on an old target: violent video games. Seemingly more than in past cases, lawmakers like (https://www.ibtimes.com/after-shootings-el-paso-dayton-trump-republicans-take-aim-video-game-industry-2810897) Republican House Minority Leader Kevin McCarthy and Texas Lt.
IN the wake of the El Paso shooting on August 3 that left 22 dead and dozens injured, a familiar trope has reemerged: Often, when a young man is the shooter, people try to blame the tragedy on violent video games and other forms of media.
[USPRwire, Mon Apr 22 2019] The report studies the " Video Games Market " worldwide, especially in North America, Europe, Southeast Asia, India and Other Regions with production, size, growth, revenue, consumption, import and export in these regions.
Always be sure to set up limits on the amount of time spent playing video games.
Summary: Over the past few years, hardware improvements has been key to the various growth trajectories of the video games market.
Objective: To find out the effect of playing video games on cognitive abilities among teenagers.
Having inherited the mantle from his illustrious father, Deepak Maganlal Palija in 2002, Kishan made it a point to expand its horizons, and today Geekay is one of the largest distributors of video games in the region.
Chapters discuss the lasting effects of media-fueled paranoia about video games as echoed in science fiction, negative stereotypes of gamers that linger even though video games have become widespread and mainstream, and criticize modern science fiction's lack of honest, straightforward views of everyday human beings who play video games as a hobby.
The video game market is undergoing a period of transformative growth, added Lopez, and is predicted to generate close to $140 billion in revenue in 2018, an increase of more than 13 percent from 2017.1 It's not just that people are playing more video games on more platforms; one of the driving factors of growth for the industry has been the emergence of professional video gaming, or eSports.
ISLAMABAD -- Playing certain video games can boost kids' empathy, and learning such skills may change neural connections in the brain, researchers said.