virtual human


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virtual human

n
(Computer Science) a computer-generated moving image of a human being, used esp in films as an extra in large crowd scenes
Collins English Dictionary – Complete and Unabridged, 12th Edition 2014 © HarperCollins Publishers 1991, 1994, 1998, 2000, 2003, 2006, 2007, 2009, 2011, 2014
References in periodicals archive ?
Seated across the table is another virtual human, in the case of this experiment, a representation of Dr Sigmund Freud.
So, much like the teens we observed, our virtual human (named Jayden, to allow the gender-and ethnicity-ambiguous-looking character to be also ambiguous in name) engages in negative self-disclosure, hedging, and humor to build rapport.
'When we interact with another human, dog, or machine, how we treat it is influenced by what kind of mind we think it has,' said Jonathan Gratch, a professor at University of Southern California who studies virtual human interactions.
In the photos, Sanders can be seen posing with his girlfriend, a fellow virtual human named Dagny, as well as travelling in his private jet, slapping on some Old Spice and riding a horse bare back.
Subjects yawned at the same rate, even while being watched by a virtual human avatar or a virtual webcam.
INSITE is a virtual human simulation to help police identify one of the strongest impaired driving clues--horizontal gaze nystagmus.
Using technology from Stanford University's Virtual Human Interaction Lab, users can experience firsthand what it's like to live with diminishing resources.
17,000km away from Habitat's Johannesburg office, he runs Stanford University's Virtual Human Interaction Lab, where his team spends its weeks proving that experiencing events in VR can translate into real life action.
"Students used a virtual human to learn about organ systems and physical performance in the Anatomy and Physiology lab and analyse their brain waves as they do exercise in the gross motor skills lab," said Dr Salam Kareem, sport programme specialist at the ministry, who supervised the 'ambassadors of sports' at the UMass.
Jeremy Bailenson, founding director of Stanford University's Virtual Human Interaction Lab and author of the best-selling "Experience on Demand," told AFP the sector was on the cusp of a boom.
Toward Affect-Sensitive Virtual Human Tutors: The Influence of Facial Expressions on Learning and Emotion.
The best match for modern human brain size came when our virtual human ancestors contended with 60 percent ecological challenges, 30 percent co-operative ecological factors, and 10 percent of competition between groups.
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