This article touches on deterrence across DIME but highlights the choice to develop and war-game
the military options for space deterrence that move from 0 toward the stick side of the model to fulfill the four "Cs" of deterrence, accepting that a choice to move military options toward the carrot side may prove just as effective.
He situates this discussion within the larger context of the renewed and reinvigorated interest in war gaming manifested recently at the highest levels of the Department of Defense (DoD), resulting in the ongoing effort to create a "virtual community of practice" linking war-game
practitioners throughout the department.
Workshop leader Ben Gilad (Chair of the Academy of Competitive Intelligence) along with workshop facilitators from leading intelligence consulting firms -- Leonard Fuld (President, Fuld & Company), Erik Glitman (CEO, Fletcher CSI), David Kalinowski (President and COO, Proactive Worldwide) and Ken Sawka (Managing Partner, Outward Insights) -- led a veteran group of 44 senior intelligence professionals from many industries and countries in a full-day war-game
where four teams battled to create the optimum strategy for players in the energy drink industry.
Such exercises allow the Army and other players to refine their operations concepts and follow-on war-game
plans, Fastabend added.
Over time, the plan is to establish "an interface between the Joint Special Operations Command and deploying Marine Expeditionary Unit staffs," said a war-game
Under the war-game
scenario, economic issues did not prevent service from being delivered to members, but a long-term crisis, lasting 60 days or more, might produce serious industry challenges.
The military hopes to be able to conduct its war-game
training over the Internet, linking people at remote bases around the world.
His process was the precursor of far more complex war-game
adjudication processes that are used in two-sided gaming today.
Marine Corps spokeswoman Jenny Holbert said that the experiment in Little Rock aimed to "examine tactics, techniques, procedures and technologies in urban security operations and urban ground reconnaissance." A tabletop war-game
involved leaders from North Little Rock and the 4th MEB (AT).
These comprise, first, the war-game
director's superior and chain of command; second, the senior players within each game cell; and third, the sponsor of the game and that officer's chain of command.
Commonly used war-game
adjudication methods break down and create unreliable results when addressing novel operational or strategic problems for which we have little experience or data (for example, information warfare or a regional nuclear conflict) and when we wish to explore situations rather than educate officers about well-understood situations.